01
Spot the flaw
Each round shows a design with exactly one thing wrong. Click it before the timer runs out: faster answers score higher.
02
Learn the principle
Every round is grounded in a real, named design principle. Win or lose, you see why, with a link to the full write-up.
03
Climb the board
Nine levels from Intern Eyes to “The Client Says It's Fine.” Reach a higher level than everyone else, score settles the ties.
Built on real principles.
Every round cites a documented design principle: Gestalt laws, Laws of UX, and visual design fundamentals. Read them all in the library.
Browse the Principles library →Intern Eyes
Big, obvious errors — glaring misalignment, huge contrast failures
Junior Jitters
Basic spacing and alignment issues
Mid-Level Meltdown
Contrast and visual hierarchy
Senior Side-Eye
Typography and kerning subtlety
Lead Designer Limbo
Consistency and rhythm across a whole screen — one part didn't get the memo
Principal Panic
System-level slips — the same pattern behaving differently across screens
Art Director Anxiety
Gestalt and grouping issues in denser layouts
Creative Director's Nightmare
Near-invisible flaws, high-density interfaces
"The Client Says It's Fine"
Final boss — the industry's universal joke