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UX UI Design from Scratch

UX UI Design from Scratch

Courses/UX UI Design from Scratch

Go from zero to a hire-ready UX/UI designer in 13 weeks, real briefs, real mentors, one portfolio-worthy case study.

Duration

13 weeks

Sessions

26 sessions

Session length

3 hours

Schedule

Weekends

Weekly effort

11 hours

Batch size

8-10 learners

Format

Mentor-led

Skill level

Beginner · no prerequisites

Location

Online or in person

Overview

UX UI Design from Scratch is a 13-week, mentor-led program built for people starting with nothing but curiosity. You will run the full design-thinking process end to end (research, information architecture, wireframing, visual design, prototyping, and usability testing) on a real problem brief, not a toy exercise.

Every session builds on the last, so by week 13 you are not just holding a certificate. You have a polished case study, a portfolio, and the vocabulary to defend your design decisions in an interview. Batches are capped at 8-10 learners so your mentor, a working designer with 2-15 years of industry experience, actually knows your project.

10

Design methodologies

22

Design challenges

87

Activities & exercises

9

Plugins covered

1

Portfolio case study

Who this course is for

Aspiring creatives starting from zero

School leavers, fresh graduates, or anyone returning from a career break who wants a real on-ramp into design, no portfolio, no experience, no problem.

Career switchers with transferable skills

Marketers, engineers, teachers, whatever domain you're in now, you already think in problems and users. This course gives that instinct a design vocabulary.

Design enthusiasts who want a real process

You've dabbled in Figma or picked up bits from YouTube. Now you want the actual design-thinking process, not just the tool.

Anyone who wants proof, not just a certificate

You want a case study and a portfolio piece a recruiter will actually open, not just a line on a resume.

What you'll learn

✓

Think like a UX designer

Run the design-thinking process end to end (empathise, define, ideate, prototype, test) on a real problem brief, not a hypothetical.

✓

Research real users

Plan and run interviews, dodge the classic research biases, and turn messy notes into affinity maps and personas that actually hold up.

✓

Architect the experience

Turn research into journey maps, user flows, sitemaps, and information architecture before a single pixel gets pushed.

✓

Wireframe and prototype fast

Move from rough wireframes to interactive prototypes, applying interaction design principles and reusable components as you go.

✓

Design interfaces that hold together

Apply grids, visual hierarchy, colour theory, and typography to ship UI that looks and feels considered, not accidental.

✓

Master Figma (and transfer to any tool)

Get fluent in components, variants, auto layout, and design systems thinking, skills that carry straight over to Adobe XD, Sketch, or InVision.

Tools you'll use

Figma

Curriculum

Introduction to UX & UI Design

Secondary Research

Primary Research

Research Analysis

User Personas

Journey Mapping & Brainstorming

User Flows

Sitemap & Content Plan

Wireframing & Prototyping

Design System & High Fidelity Wireframes

Interaction Design & Prototyping

Grids & Layouts

Autolayout & Components

Color Pallete and Styles

Understanding Typography

Images & Iconography

UX Writing & Visual Refinement

Usability Testing

Heuristic Evaluation

Case study Compilation

Resume & Public profile

Portfolio Refinement & Publication

Portfolio Presentation & Evaluation

Jury Evaluation

Finding Jobs & Cracking Interviews

Jury Presentation & Certification

Career outcomes

01

UX Designer

Owns the research-to-wireframe pipeline, steps into the user's shoes to make a product genuinely easier and more enjoyable to use.

02

Product Designer

Carries end-to-end responsibility for the experience, translating business goals from stakeholders into interfaces people actually want to use.

03

User Researcher

Digs into what users actually need, not what they say they want, and hands the design team insights they can act on.

Certification

Present your case study to a jury of practising designers and earn a Designers Academy certificate with a performance overview, a credential recruiters can actually cross-check against your portfolio, not just a name on a PDF. Includes lifetime access to every session recording and resource.

Prerequisites

No coding experience, prior UX knowledge, or design degree required, just a laptop, curiosity, and the commitment to show up every weekend. Companies hiring for this role care more about your case study than your certificate.

Frequently asked questions

Do I need a design background or degree to join?+
No. The course is built for absolute beginners, no coding, no prior UX knowledge, no degree. What you need is curiosity and the discipline to show up every weekend for 13 weeks.
Which design tool will I actually learn?+
Figma is the primary tool, alongside exposure to Adobe XD, Sketch, and InVision Studio. The tools are similar enough that once you're fluent in one, picking up the others is fast.
Can I skip sessions or modules to finish faster?+
No, each of the 26 sessions builds directly on the one before it. Skipping breaks the sequence the same way skipping a chapter breaks a story.
Who are the mentors?+
Working designers with 2-15 years of industry experience at companies like Samsung, Adobe, Jio, Flipkart, IBM, and Accenture, one dedicated mentor guides you across both UX and UI.

Why Designers Academy

Small batches

Capped at 8-10 learners so every student gets direct feedback from the educator.

Practitioner-led

Every educator is an active designer at a top product company, not just a teacher.

Career-first

Curriculum designed backwards from real job requirements so everything you learn is hireable.

Select Batch

Register your interest

No payment needed. We'll contact you to confirm details and answer questions.

Not sure if this course is right for you?

Write to us and we'll help you choose.

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No payment yet. We'll reach out to confirm your spot.

✓

Test and defend your decisions

Run usability tests, apply Nielsen's heuristics, and learn to explain why a design choice works, the exact skill interviewers probe for.

✓

Package a portfolio that gets you hired

Write your case study, build your portfolio site, and present it to a jury of practising designers before you ever present it to a recruiter.

Sign in to see the full curriculum

See the curriculum →
Is this course more UX or more UI?+
Both. You'll cover the full stack (research and information architecture on the UX side, visual design and prototyping on the UI side) so you graduate as a UX/UI designer, not half of one.
What happens after the 13 weeks?+
You keep lifetime access to every session and resource, plus 6 months of dedicated job support, including access to job postings, while you look for your first design role.