Augmented Reality UX/UI Design
Courses/Augmented Reality UX/UI Design
Intermediate29 sessions

Augmented Reality UX/UI Design

Design for a world that isn't flat anymore. Build a real AR experience in 15 weeks, from research to a jury-evaluated demo.

Duration

15 weeks

Sessions

29 sessions

Session length

3 hours

Schedule

Weekends

Weekly effort

11 hours

Batch size

8–10 learners

Format

Mentor-led · Online

Skill level

Intermediate

Overview

Augmented Reality UX/UI Design is a 15-week, mentor-led specialisation for designers ready to move past the screen. You will run the full AR design process end to end, research and personas, storyboarding and scene layout, 3D asset creation in Blender, and interactive prototyping in Adobe Aero, and finish with a complete AR experience presented to a jury of industry designers.

This is a specialisation, not a starting point. You will need at least a year of design experience already, but you do not need any prior 3D or AR background. Batches are capped at 8–10 learners so your mentor can actually walk through your scene with you, not just your screen.

32

Methodologies covered

15

Templates included

73

Resources provided

75

Hands-on activities

Who this course is for

UX/UI designers ready to specialise

You already design for screens. This takes the same instincts and applies them to space, where distance, scale, and movement become part of the interface.

Product & interior-minded designers

If you already think in form, function, and space, whether that's product design or spatial design, AR is a direct extension of skills you already have.

3D modelers and visual artists

You already know how to build in three dimensions. This adds the UX layer: designing not just objects, but how people actually interact with them.

Graphic and visual designers moving into a new field

Your visual instincts transfer directly. This gives you the AR-specific process and tools to apply them somewhere genuinely new.

What you'll learn

Design interaction in three dimensions

Apply interaction design principles and ergonomics to space instead of a flat screen, where a user's body and movement are part of the design problem.

Run AR-specific user research

Plan and run research for a product that doesn't physically exist yet, then turn it into personas, journey maps, and story flows.

Storyboard a spatial experience

Sketch and structure a scene before building it, the same discipline film and game designers use to plan something no one has seen yet.

Prototype real AR interactions in Adobe Aero

Build working, interactive AR scenes with triggers and actions, not static mockups pretending to be interactive.

Build and rig 3D assets in Blender

Model, texture, and prepare 3D objects, then import and rig them with behaviours inside a live AR scene.

Apply AR-specific heuristics

Evaluate a spatial design against Nielsen's heuristics and the ergonomic principles unique to AR, not just flat-screen usability rules.

Package an AR-specific portfolio

Structure a case study, resume, and LinkedIn profile that actually signals 'AR designer' to a recruiter, instead of reading like generic UX work.

Present to a jury and defend your decisions

Finish with a complete AR experience presented live to a jury of industry designers, the same scrutiny a real design review would give you.

Tools you'll use

Adobe AeroBlenderFigma

Curriculum

Kicking Off Your AR UX Journey

Empathy & Research Fundamentals

Conducting Interviews & Questionnaires

Analysing Research Data

Affinity Mapping & Personas

Mental Models & Persona Correlation

Journey Mapping & Story Flow

Storyboarding Fundamentals

Storyline, Sketches & Scene Layout

Interaction Design Principles for AR

Ergonomics & AR Space Design

AR Prototyping Tools & Adobe Aero Fundamentals

3D Asset Types, Triggers & Actions

Content Structuring & Asset Inventory

Blender Introduction & Workflow

3D Asset Creation & Material Properties

Texturing & File Format Compatibility

Importing & Behaviour-Rigging 3D Assets

AR Heuristics & Nielsen's Principles

Structuring & Publishing Your Case Study

Resume, Portfolio & LinkedIn for AR Roles

Scene Refinement & Colour Theory for AR

Texture Selection & Visual Refinement

Text, Colour & Sizing in 3D Space

Typography for AR & Developer Handoff

Portfolio Review & Presentation

AR Design Interview Preparation

Placement Orientation & Job Application Strategy

Jury Presentation & Certification

Sign in to unlock the full curriculum

See the curriculum →

Career outcomes

01

AR UX Designer

Designs experiences that layer digital content onto the physical world, thinking in scale, distance, and movement instead of just screen space.

02

3D / Visual UI Designer

Models, textures, and builds the 3D assets and layouts that populate an AR scene.

03

AR Interaction Designer / Prototyper

Builds and tests the actual interactions inside an AR scene, working directly in prototyping tools rather than handing off static specs.

Certification

Present your finished AR project to a jury of industry designers and receive detailed, specific feedback on your strengths and where to improve, not just a pass or fail. Includes lifetime access to course material.

Prerequisites

At least 1 year of design industry experience. No prior 3D modelling or AR experience is required, though it helps. You will need a laptop capable of running Adobe Aero and Blender comfortably, and a mobile device that supports Adobe Aero for on-device preview. If you're missing the UX/UI foundation entirely, start with UX UI Design from Scratch first.

Frequently asked questions

Do I need 3D modelling experience to join?+
No. It's genuinely useful but not required. You'll build your first 3D asset from scratch in Blender partway through the program.
Why Adobe Aero instead of other AR tools?+
Aero works across both major operating systems and has a genuinely approachable interface compared to alternatives like Lens Studio or Spark AR, which is exactly why it's the primary tool here.
Is this course beginner-friendly?+
Not from scratch. This is a specialisation that assumes at least a year of design experience. If you're new to UX/UI entirely, take UX UI Design from Scratch first.
Can I skip sessions to move faster?+
No. Each of the 29 sessions builds directly on the one before it, especially once you're inside Blender and Adobe Aero.
How is my work actually assessed?+
Your mentor gives continuous feedback on every assignment, and the program ends with a live jury session where another industry designer evaluates your finished project.
Do I need a design degree to work in AR?+
No. Companies hiring for AR roles care far more about a working prototype and a clear process than a degree.

Why Designers Academy

Small batches

Capped at 8–10 learners so every student gets direct feedback from the educator.

Practitioner-led

Every educator is an active designer at a top product company — not just a teacher.

Career-first

Curriculum designed backwards from real job requirements so everything you learn is hireable.

Intake Coming Soon

Get notified when we open

We'll reach out as soon as the next batch is announced.

No payment yet — we'll reach out to confirm your spot.

Not sure if this course is right for you?

Write to us and we'll help you choose.

All Courses