Design for a world that isn't flat anymore. Build a real AR experience in 15 weeks, from research to a jury-evaluated demo.
Augmented Reality UX/UI Design is a 15-week, mentor-led specialisation for designers ready to move past the screen. You will run the full AR design process end to end, research and personas, storyboarding and scene layout, 3D asset creation in Blender, and interactive prototyping in Adobe Aero, and finish with a complete AR experience presented to a jury of industry designers.
This is a specialisation, not a starting point. You will need at least a year of design experience already, but you do not need any prior 3D or AR background. Batches are capped at 8–10 learners so your mentor can actually walk through your scene with you, not just your screen.
32
Methodologies covered
15
Templates included
73
Resources provided
75
Hands-on activities
UX/UI designers ready to specialise
You already design for screens. This takes the same instincts and applies them to space, where distance, scale, and movement become part of the interface.
Product & interior-minded designers
If you already think in form, function, and space, whether that's product design or spatial design, AR is a direct extension of skills you already have.
3D modelers and visual artists
You already know how to build in three dimensions. This adds the UX layer: designing not just objects, but how people actually interact with them.
Graphic and visual designers moving into a new field
Your visual instincts transfer directly. This gives you the AR-specific process and tools to apply them somewhere genuinely new.
Design interaction in three dimensions
Apply interaction design principles and ergonomics to space instead of a flat screen, where a user's body and movement are part of the design problem.
Run AR-specific user research
Plan and run research for a product that doesn't physically exist yet, then turn it into personas, journey maps, and story flows.
Storyboard a spatial experience
Sketch and structure a scene before building it, the same discipline film and game designers use to plan something no one has seen yet.
Prototype real AR interactions in Adobe Aero
Build working, interactive AR scenes with triggers and actions, not static mockups pretending to be interactive.
Build and rig 3D assets in Blender
Model, texture, and prepare 3D objects, then import and rig them with behaviours inside a live AR scene.
Apply AR-specific heuristics
Evaluate a spatial design against Nielsen's heuristics and the ergonomic principles unique to AR, not just flat-screen usability rules.
Package an AR-specific portfolio
Structure a case study, resume, and LinkedIn profile that actually signals 'AR designer' to a recruiter, instead of reading like generic UX work.
Present to a jury and defend your decisions
Finish with a complete AR experience presented live to a jury of industry designers, the same scrutiny a real design review would give you.
AR UX Designer
Designs experiences that layer digital content onto the physical world, thinking in scale, distance, and movement instead of just screen space.
3D / Visual UI Designer
Models, textures, and builds the 3D assets and layouts that populate an AR scene.
AR Interaction Designer / Prototyper
Builds and tests the actual interactions inside an AR scene, working directly in prototyping tools rather than handing off static specs.
Certification
Present your finished AR project to a jury of industry designers and receive detailed, specific feedback on your strengths and where to improve, not just a pass or fail. Includes lifetime access to course material.
Prerequisites
At least 1 year of design industry experience. No prior 3D modelling or AR experience is required, though it helps. You will need a laptop capable of running Adobe Aero and Blender comfortably, and a mobile device that supports Adobe Aero for on-device preview. If you're missing the UX/UI foundation entirely, start with UX UI Design from Scratch first.
Small batches
Capped at 8–10 learners so every student gets direct feedback from the educator.
Practitioner-led
Every educator is an active designer at a top product company — not just a teacher.
Career-first
Curriculum designed backwards from real job requirements so everything you learn is hireable.
We'll reach out as soon as the next batch is announced.
Not sure if this course is right for you?
Write to us and we'll help you choose.